Is quite easy and allows you to fly over the final platform section of Snake. For the second half of the fight Gemini Man jumps when you press B, so you can force him to jump when you want to slide under him, again never taking at hit. For the first half of the fight while there are two copies of Gemini Man he only shoots when you press B, so you can adjust your jumps to never take a hit. However, It is also very possible to enter via Gemini once you know you actually control him. There is a tendency for people to enter the Snake → Gemini → Needle → Snake loop via Snake. But do remember to abuse its knockback cancel (if you get shot in the air using Top Spin, you don't get knocked back and can continue your jump). I prefer Magnet Man earlier because Magnet Missile and Hard Knuckle are good weapons against large foes, and Top Spin is not so necessary early on. There are actually two weakness loops: the first 5 are one loop while the last 3 are a separate loop. Top → Shadow → Spark → Magnet → Hard → Snake → Gemini → NeedleĪlternate Magnet → Hard → Top → Shadow → Spark → Snake → Gemini → Needle I like Crash before Flash just to make the stage easier. Item 2 to take on Heat Man's stage to get Item 1. I recommend this route as Wood Man's stage is easy enough with Metal Blade, and Leaf Shield is nice to have for Crash Man's stage. Weaknesses are wonky, as Metal Blade works excellently on Wood, Bubble, Flash, Quick, and Metal (hahahahahahahahaha). Metal → Air → Crash → Bubble → Heat → Wood → Flash → QuickĪlternate: Metal → Wood → Air → Bubble → Heat → Crash → Flash → Quick Ice Slasher is also nice to have in Fire Man's stage. Guts Man's stage is sometimes difficult, but his AI is a lot easier on a fresh start, and does less damage. Ok, there is a lot here so I'll try to be brief: Mega Man 1:Īlternate: Guts → Cut → Elec → Ice → Fire → Bomb
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