![]() ![]() ![]() She does not, however, gain any other benefit a character of that class would have gained (improved familiar powers, for example). Thus, when a character gains a new level of council mage, she gains new spells per day as if she had also gained a level in whatever arcane spellcasting class she belonged to before she added the prestige class. Spells Per Day: A council mage's training focuses on magic that will aid her in her responsibilities to the Crown. Weapon and Armor Proficiency: A council mage gains no additional proficiency in any weapons or armor. Table: Council Mage of CormyrĬooperative casting, improved spell acquisitionĪll of the following are class features of the council mage of Cormyr prestige class. Skill Points at Each Level: 2 + Int modifier. The council mage of Cormyr's class skills (and the key ability for each) are Bluff (Cha), Craft (Int), Diplomacy (Cha), Knowledge (any) (Int), Perception (Wis), Profession (Wis), Sense Motive (Wis), and Spellcraft (Int). Special: Membership on Cormyr's Council of Mages through invitation and the willing submission to a blood vow to never do harm to Cormyr or her Crown (in that order). Spellcasting: Ability to cast 5th-level arcane spells, knowledge of spells from at least five schools. Skills: Diplomacy 1 rank, Knowledge (arcana) 3 ranks, Spellcraft 9 ranks. To qualify to become a council mage of Cormyr, a character must fulfill all the following criteria.įeats: Skill Focus (Spellcraft), any metamagic feat, and any item creation feat. They are looked up to and feared by the commoners of Cormyr and accorded the utmost respect by Cormyr's War Wizards and nobility. Today, Caladnei, the current Royal Magician, and her aides are known as the Council of Mages because they rarely fight anything directly other than rogue mages or supremely powerful threats. Very few bards find the authoritarian structure of the Council to their liking. Most council mages of Cormyr are wizards, although a few sorcerers also join the Council. The former was made up of elite War Wizards and crafters of magic items, all dedicated to Cormyr and her Crown, while the latter was made up mostly of wizards serving alongside the Purple Dragons. Recognizing the damaged stature of the War Wizards could become a threat to the Forest Kingdom, Vangerdahast reorganized and reinvigorated the War Wizards, splitting the collection of spellcasters into two formally organized groups, the Council of Mages and the War Wizards. In 1306 DR, Rhigaerd reinstated the post of Royal Magician, naming Vangerdahast. However, in slaying a royal, Jorunhast was exiled, and for two decades thereafter, the power of the War Wizards waned. In the end, Salember was slain by Jorunhast, then Royal Magician of Cormyr. In 1284 DR, Salember, the Rebel Prince, refused to abdicate the throne of his regency to the rightful king, the young Rhigaerd II. For centuries, the War Wizards' responsibilities and esteem grew. Their efforts, which included the destruction of several portals, were successful, and the group of mages became known as the War Wizards. Together, the spellcasters devised a plan of attack using only magic and no soldiers at all. Rhiiman ordered Baerauble Erharr, Royal Magician of Cormyr, to assemble all known wizards. ![]() The nascent Cormyr needed the help of magic to combat these beasts. Men-at-arms were not sufficient protection. ![]() However, constant attacks from all manner of creatures coming out of what is now known as the King's Forest hampered the efforts of Suzail's king, Rhiiman the Glorious. Suzail and nearby communities were just beginning to establish themselves as a nation. The Council of Mages had its start sometime around 70 DR, during the beginnings of Cormyr. Cormyr's famous Council of Mages is a group of arcane spellcasters that advises the Crown on matters pertaining to magic and magical threats, crafts many of the Crown's magic defenses and magic items, and hunts down particularly powerful renegade spellcasters. ![]()
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